
SMALL GAME,
BIG RESULTS
An interactive, competitive card game designed to spark funny, thought provoking, and tough conversations.
Talking doesn’t have to be awkward—this game proves it.
OVERVIEW
Some cards test memory, some tickle your funny bone, others check emotions, and some just want to see who's really paying attention. Be honest. Be open. Be entertaining. Be ready to laugh at yourself (and maybe each other)—but always with respect.

17+
years of age for meaningful conversations
4-8
players per session
30-60
minutes per gameplay
50+
unique scenarios for deep, fun conversations
CARD CATEGORIES
ACTIVE
LISTENINGGoal: To listen more attentively, enhance critical thinking skills, identify messenger bias, discover interruption habits, and catch where you tend to “drift off.”
BODY
LANGUAGEGoal: Improve how you read and show emotions, intentions, and presence—without saying a word.
EMOTION V. RATIONALE
Goal: Balance logic and feelings. Recognize when emotion drives you, when it helps, and when it hijacks the conversation.
EMPATHY
Goal: Build emotional connection, show up for others, and understand experiences that aren’t your own.
SELF
REFLECTIONGoal: Build self-awareness, accountability, and clarity in how you show up in relationships, conversations, and conflict.
SOCIAL
CONTEXT
Goal: Clarify what you mean, catch misused words, and clean up messy communication. Use words wisely, say what you really mean, and learn how language creates or breaks connection.


OUR MISSION
Bridge communication gaps and empower individuals to heal, grow, and thrive—one meaningful conversation, thoughtful connection, and entertaining collaboration at a time.
FIND OUT WHAT PEOPLE ARE SAYING ABOUT COMMUNIC8 IT!
"I can see myself playing this game with family"
Chatney
Entreprenuer, Wife, Mom
"It's a game that will open the mind and spark the spirit."
John
COO
"It is definitely a fun time with me in the game!"
Trevor
Public School Teacher
Frequently Asked Questions
Communic8 It! is built around communication theory — like active listening, reflection, and emotional awareness — so the conversations feel natural, meaningful, and fun rather than forced.
Absolutely. Players can skip, redraw, or pass at any point. The goal is connection, not pressure.
Yes. The game’s structure helps break the ice quickly while keeping conversations respectful and balanced.
No. Anyone can start the game — just draw a card and follow the scenario.
No. You can not read scenarios aloud on video calls for group discussions, team-building, or long-distance relationships.
Yes — new editions, themed packs, and kid/teen versions are already in development. Join the update list to be first to know.
The game will be available directly on this site once officially released. Sign up for updates to get notified when pre-orders open.
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